谷歌浏览器插件
订阅小程序
在清言上使用

An efficient GPU multiple-observer siting method based on sparse-matrix multiplication.

SIGSPATIAL '14: 22nd SIGSPATIAL International Conference on Advances in Geographic Information Systems Dallas Texas November, 2014(2014)

引用 4|浏览30
暂无评分
摘要
This paper proposes an efficient parallel heuristic for siting observers on raster terrains. More specifically, the goal is to choose the smallest set of points on a terrain such that observers located in these points are able to visualize at least a given percentage of the terrain. This problem is NP-Hard and has several applications such as determining the best places to position (site) communication or monitoring towers on a terrain. Since siting observers is a massive operation, its solution requires a huge amount of processing time even to obtain an approximate solution using a heuristic. This is still more evident when processing high resolution terrains that have become available due to modern data acquiring technologies such as LIDAR and IFSAR. Our new implementation uses dynamic programming and CUDA to accelerate the swap local search heuristic, which was proposed in previous works. Also, to efficiently use the parallel computing resources of GPUs, we adapted some techniques previously developed for sparse-dense matrix multiplication. We compared this new method with previous parallel implementations and the new method is much more efficient than the previous ones. It can process much larger terrains (the older methods are restrictive about terrain size) and it is faster.
更多
查看译文
关键词
efficient gpu,multiple-observer,sparse-matrix
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要