Evolving personas for player decision modeling

Computational Intelligence and Games(2014)

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摘要
This paper explores how evolved game playing agents can be used to represent a priori defined archetypical ways of playing a test-bed game, as procedural personas. The end goal of such procedural personas is substituting players when authoring game content manually, procedurally, or both (in a mixed-initiative setting). Building on previous work, we compare the performance of newly evolved agents to agents trained via Q-learning as well as a number of baseline agents. Comparisons are performed on the grounds of game playing ability, generalizability, and conformity among agents. Finally, all agents' decision making styles are matched to the decision making styles of human players in order to investigate whether the different methods can yield agents who mimic or differ from human decision making in similar ways. The experiments performed in this paper conclude that agents developed from a priori defined objectives can express human decision making styles and that they are more generalizable and versatile than Q-learning and hand-crafted agents.
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关键词
computer games,decision making,learning (artificial intelligence),multi-agent systems,Q-learning,agents conformity,agents decision making styles,archetypical ways,authoring,baseline agents,evolved game playing agents,evolving personas,game content,game playing ability,game playing generalizability,hand-crafted agents,human decision making,human players,player decision modeling,procedural personas,test-bed game playing
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