Audio-visual attractors for capturing attention to the screens when walking in CAVE systems

Virtual Reality(2014)

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摘要
In four-sided CAVE-like VR systems, the absence of the rear wall has been shown to decrease the level of immersion and can introduce breaks in presence. With this experiment we analyse how user attention is diverted while physically walking in a virtual environment, when audio and/or visual attractors are present. Key features of the experiment are the fact that auditory feedback was delivered through binaural audio rendering dependent on the user's head position and orientation and that the four-sided CAVE used for the experiment allowed users to walk up to 9m in straight line. In the experiment we analysed how different “attractors” (audio and/or visual, static or dynamic) modify the user's attention. Results of the experiment show that audio-visual attractors are the most efficient attractors in order to keep the user's attention toward the inside of the CAVE.
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关键词
binaural audio rendering,binaural audio rendering techniques,virtual environments,audio user interfaces,screens,virtual reality,auditory stimuli,transfer functions,virtual environment,localized sound rendering,attention capturing,user head orientation,user head position,auditory feedback,rear wall,walking,rendering (computer graphics),virtual auditory space,3-d audio,multimodality,user attention,head-related transfer function,four-sided cave-like vr systems,gait analysis,screen attention,navigation,audio-visual attractors,audio-visual systems,visual stimuli,user's attention,nonpersonalized head related transfer functions,head related transfer function
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