Neuroevolution of content layout in the PCG: Angry bots video game
IEEE Congress on Evolutionary Computation, pp. 673-680E, 2013.
EI WOS
Abstract:
This paper demonstrates an approach to arranging content within maps of an action-shooter game. Content here refers to any virtual entity that a player will interact with during game-play, including enemies and pick-ups. The content layout for a map is indirectly represented by a Compositional Pattern-Producing Networks (CPPN), which are ...More
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