The management of dual threads in large scale city roaming based on OSG

Audio, Language and Image Processing, 2012, Pages 1172-1175.

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In this paper, we realize the roaming of large scale city scene based on OSG. For large scale city, we separate it to blocks and put the blocks to the server, in order to realize rendering in client, we need to transmit the needed block to client and then render them. But the loading from server to client is a time-consuming course. Gener...More



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