A pathfinding algorithm in real-time strategy game based on Unity3D
Audio, Language and Image Processing, 2012, Pages 1159-1162.
EI WOS
Abstract:
Pathfinding in the context of video games concerns the way in which a moving entity finds a path around obstacles; the most frequent context is real-time strategy games (in which the player directs units around a play area containing obstacles), but forms of this are found in most modern video games. It is probably the most popular but fr...More
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