Games, Entertainment, and Media for Life, Health, and Community: IEEE GEM 2014.

IEEE Consumer Electronics Magazine(2015)

引用 3|浏览3
暂无评分
摘要
If you entered the room where the 2014 IEEE Games, Entertainment, and Media Conference (IEEE GEM 2014) was held, you would have thought that you were experiencing one of the imaginary worlds depicted in many good science fiction stories. The audience witnessed the current and future technologies that could and will be used in future games, entertainment, and media. In addition to being seriously t...
更多
查看译文
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要