Enhancing instructional outcomes with gamification: An empirical test of the Technology-Enhanced Training Effectiveness Model.
Computers in Human Behavior(2017)
摘要
•TETEM suggests new training technology can harm outcomes if not received well.•Attitudes and experience with games may influence this for gamification.•262 participants read scenarios describing gamified vs. PowerPoint instruction.•Valence for gamified instruction was better than for PowerPoint, on average.•Participants with poor attitudes and less experience anticipated greater value from PowerPoint.
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关键词
Gamification,Reactions,Training,Learning,TETEM,Experiment
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