Designing presence for real locomotion in immersive virtual environments: an affordance-based experiential approach

Virtual Reality, Volume 19, Issue 3-4, 2015, Pages 277-290.

Cited by: 6|Views2
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Abstract:

This paper describes a framework for designing systems for real locomotion in virtual environments (VEs) in order to achieve an intense sense of presence. The main outcome of the present research is a list of design features that the virtual reality technology should have in order to achieve such a goal. To identify these features, an app...More

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