Selecting Robust Strategies in RTS Games via Concurrent Plan Augmentation

Autonomous Agents and Multi-Agent Systems, pp. 155-162, 2015.

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Abstract:

The multifaceted complexity of real-time strategy (RTS) games forces AI systems to break down policy computation into smaller subproblems -- strategic planning, tactical planning, reactive control, and others. To further simplify planning at the strategic and tactical levels, state-of-the-art automatic techniques for this task, such as ca...More

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