General Statistical Approaches to Procedural Map Generation

IJCAI, pp. 4028-4029, 2016.

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Abstract:

Procedural content generation (PCG) studies the algorithmic creation of content (e.g., textures, maps), typically for games. PCG has become a popular research topic in recent years, but little has been done in terms of generalized content generators: approaches that can generate content for a variety of games without hand-tuning. We are i...More

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