An Adaptive Training Framework for Increasing Player Proficiency in Games and Simulations

Simon Demediuk
Simon Demediuk

CHI PLAY (Companion), pp. 125-131, 2016.

Cited by: 1|Views8
EI

Abstract:

To improve a player's proficiency at a particular video game, the player must be presented with an appropriate level of challenge. This level of challenge must remain relative to the player as their proficiency changes. The current fixed difficulty settings (e.g. easy, medium or hard) provide a limited range of difficulty for the player. ...More

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