Learning to Speed Up Evolutionary Content Generation in Physics-Based Puzzle Games

ICTAI, pp. 901-907, 2016.

Cited by: 10|Views13
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Abstract:

Procedural content generation (PCG) systems are designed to automatically generate content for video games. PCG for physics-based puzzles requires one to simulate the game to ensure feasibility and stability of the objects composing the puzzle. The major drawback of this simulation-based approach is the overall running time of the PCG pro...More

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