Using videogames to improve molecular graphics tools.

OZCHI(2016)

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摘要
Well-designed videogames provide intuitive and engaging ways of understanding and interacting with highly complex systems. The aim of this study was to explore the use of videogames as a lens for the design of bioinformatics visualisation tools, with a particular focus on molecular graphics systems designed to explore 3D structures of proteins. We conducted a workshop bringing together experts in game design, molecular biology, data visualisation, and software development, to explore how videogame expertise could inform the design of the protein visualisation tool, Aquaria. Results of the workshop suggest that games could influence the design of tutorials for new users, the nature of the interaction within a 3D space, and act as a mechanism for engaging users in crowd- sourced tasks.
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关键词
Data visualisation, videogames, gamification, protein structure, protein sequence
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