Phenomenological Transparency.

IEEE Trans. Vis. Comput. Graph.(2017)

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摘要
Translucent objects such as fog, clouds, smoke, glass, ice, and liquids are pervasive in cinematic environments because they frame scenes in depth and create visually-compelling shots. Unfortunately, they are hard to render in real-time and have thus previously been rendered poorly compared to opaque surfaces. This paper introduces the first model for a real-time rasterization algorithm that can simultaneously approximate the following transparency phenomena: wavelength-varying (“colored”) transmission, translucent colored shadows, caustics, volumetric light and shadowing, partial coverage, diffusion, and refraction. All render efficiently with order-independent draw calls and low bandwidth. We include source code.
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关键词
Real-time systems,Optical surface waves,Glass,Surface waves,Rendering (computer graphics),Solid modeling,Computational modeling
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