Enriching Facial Blendshape Rigs with Physical Simulation

Comput. Graph. Forum, Volume 36, Issue 2, 2017, Pages 75-84.

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Abstract:

Oftentimes facial animation is created separately from overall body motion. Since convincing facial animation is challenging enough in itself, artists tend to create and edit the face motion in isolation. Or if the face animation is derived from motion capture, this is typically performed in a mo-cap booth while sitting relatively still. ...More

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