Reduced Space and Faster Convergence in Imperfect-Information Games via Pruning.

ICML(2017)

引用 29|浏览71
暂无评分
摘要
Iterative algorithms such as Counterfactual Regret Minimization (CFR) are the most popular way to solve large zero-sum imperfect-information games. In this paper we introduce Best-Response Pruning (BRP), an improvement to iterative algorithms such as CFR that allows poorly-performing actions to be temporarily pruned. We prove that when using CFR in zero-sum games, adding BRP will asymptotically prune any action that is not part of a best response to some Nash equilibrium. This leads to provably faster convergence and lower space requirements. Experiments show that BRP results in a factor of 7 reduction in space, and the reduction factor increases with game size.
更多
查看译文
关键词
games,faster convergence,imperfect-information
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要