Tangibles vs. Mouse in Educational Programming Games: Influences on Enjoyment and Self-Beliefs

CHI Extended Abstracts, pp. 1901-1908, 2017.

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Abstract:

Computer Science (CS) and related skills such as programming and Computational Thinking (CT) have recently become topics of global interest, with a large number of programming games created to engage and educate players. However, there has been relatively limited work to assess 1) the efficacy of such games with respect to critical educat...More

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