Reusing Skills for First-Time Solution of Navigation Tasks in Platform Videogames
AAMAS, pp. 1517-1519, 2017.
We consider the problem of performing real-time navigation in domains where a \"god's eye view\" is provided. One setting where this challenge arises is in platform videogames, occurring whenever the player wishes to reach an item or powerup on the current screen. Previous agents for these games rely on generating many low-level simulatio...More
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