A Hierarchical MdMC Approach to 2D Video Game Map Generation

AIIDE, pp. 205-211, 2015.

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Abstract:

In this paper we describe a hierarchical method for procedurally generating 2D game maps using multi-dimensional Markov chains (MdMCs). Our method takes a collection of 2D game maps, breaks them into small chunks and performs clustering to find a set of chunks that correspond to high-level structures (high-level tiles) in the training map...More

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