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The Effect of Geometric Realism on Presence in a Virtual Reality Game.

IEEE Conference on Virtual Reality and 3D User Interfaces(2017)

引用 12|浏览16
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摘要
Previous research on visual realism and presence has not involved scenarios, graphics, and hardware representative of commercially available VR games. This poster details a between-subjects study (n=50) exploring if polygon count and texture resolution influence presence during exposure to a VR game. The results suggest that a higher polygon count and texture resolution increased presence as assessed by means of self-reports and physiological measures.
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关键词
I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism,Virtual Reality
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