Demo: FROG: Optimizing Power Consumption of Mobile Games Using Perception-Aware Frame Rate Scaling

Chanyou Hwang
Chanyou Hwang
Changyoung Koh
Changyoung Koh
Jungpil Yoon
Jungpil Yoon
Seungpyo Choi
Seungpyo Choi

MobiCom '17: The 23rd Annual International Conference on Mobile Computing and Networking Snowbird Utah USA October, 2017, pp. 498-500, 2017.

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Abstract:

A mobile GPU constitutes the majority of power consumption on a mobile device and mobile games top as the most popular class of graphics applications. In this demo, we present FROG, a novel frame rate optimization system for mobile gaming applications. FROG makes use of human visual perception to graphics and regulates application's frame...More

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