Monte Carlo tree search based algorithms for dynamic difficulty adjustment

CIG, pp. 53-59, 2017.

Cited by: 22|Bibtex|Views5
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Other Links: dblp.uni-trier.de|academic.microsoft.com

Abstract:

Maintaining player immersion is a crucial step in making an enjoyable video game. One aspect of player immersion is the level of challenge the game presents to the player. To avoid a mismatch between a playeru0027s skill and the challenge of a game, which can result from traditional manual difficulty selection mechanisms (e.g. easy, mediu...More

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