Detecting Passive Cheats in Online Games via Performance-Skillfulness Inconsistency

2017 47th Annual IEEE/IFIP International Conference on Dependable Systems and Networks (DSN)(2017)

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摘要
As the most commonly used bots in first-person shooter (FPS) online games, aimbots are notoriously difficult to detect because they are completely passive and resemble excellent honest players in many aspects. In this paper, we conduct the first field measurement study to understand the status quo of aimbots and how they play in the wild. For data collection purpose, we devise a novel and generic technique called baittarget to accurately capture existing aimbots from the two most popular FPS games. Our measurement reveals that cheaters who use aimbots cannot play as skillful as excellent honest players in all aspects even though aimbots can help them to achieve very high shooting performance. To characterize the unskillful and blatant nature of cheaters, we identify seven features, of which six are novel, and these features cannot be easily mimicked by aimbots. Leveraging this set of features, we propose an accurate and robust server-side aimbot detector called AimDetect. The core of AimDetect is a cascaded classifier that detects the inconsistency between performance and skillfulness of aimbots. We evaluate the efficacy and generality of AimDetect using the real game traces. Our results show that AimDetect can capture almost all of the aimbots with very few false positives and minor overhead.
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关键词
Online games,Aimbot,baittarget,FPS
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