Learning to Generate Video Game Maps Using Markov Models

IEEE Trans. Comput. Intellig. and AI in Games, Volume 9, Issue 4, 2017, Pages 410-422.

Cited by: 30|Views11
EI

Abstract:

Procedural content generation has become a popular research topic in recent years. However, most content generation systems are specialized to a single game. We are interested in methods that can generate content for a wide variety of games without a game-specific algorithm design. Statistical approaches are a promising avenue for such ge...More

Code:

Data:

Get fulltext within 24h
Bibtex
Your rating :
0

 

Tags
Comments