EEG-triggered dynamic difficulty adjustment for multiplayer games.

Entertainment Computing(2018)

引用 48|浏览29
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摘要
•Designing DDA triggering based on EEG readings.•Implementing DDA triggering using the Emotiv sensor for a 3rd person shooter.•User study I - establishing correlations between EEG readings and game events.•User study II - EEG-based triggering improved player experience.
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关键词
Brain-computer interface,Games,Multiplayer,Dynamic game difficulty control,User experience
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