Text Entry in Immersive Head-Mounted Display-based Virtual Reality using Standard Keyboards

VR, pp. 159-166, 2018.

Cited by: 44|Bibtex|Views27|DOI:https://doi.org/10.1109/vr.2018.8446059
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Other Links: dblp.uni-trier.de|academic.microsoft.com|arxiv.org

Abstract:

We study the performance and user experience of two popular mainstream text entry devices, desktop keyboards and touchscreen keyboards, for use in Virtual Reality (VR) applications. We discuss the limitations arising from limited visual feedback, and examine the efficiency of different strategies of use. We analyze a total of 24 hours of ...More

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