Sense Of Presence, Attitude Change, Perspective-Taking And Usability In First-Person Split-Sphere 360 Degrees Video

CHI(2018)

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摘要
This paper examines the sense of presence, attitude change, perspective-taking, and usability of a split-sphere, first-person perspective 360 degrees video about gender inequality, in which people can choose to watch the narrative from the male or female character's perspective. Sixty-seven participants were randomly assigned to watch (1) the video in 360 degrees split-view in a head-mounted display, (2) the same film as 180 degrees in a HMD, or (3) a flat control version of the video on a laptop. The 360 degrees split view increased the viewers' feeling of personal responsibility for resolving gender inequality, desire to rewatch the video, fear of missing out, and feeling of missing the full story. The 180 degrees video created the strongest sense of presence, embodiment, and understanding of the character. However, people with greater egocentric projection onto the male character felt less responsible for resolving gender inequality, particularly in the 360 degrees split-view.
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关键词
Cinematic Virtual Reality, 360 degrees video, Perspective-Taking, Storytelling, Usability, User-Experience, Virtual Reality
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