What's It Mean to "Be Social" in VR?: Mapping the Social VR Design Ecology

Joshua McVeigh-Schultz
Joshua McVeigh-Schultz
Nick Merrill
Nick Merrill

Conference on Designing Interactive Systems (Companion Volume), pp. 289-294, 2018.

Cited by: 17|Views15
EI

Abstract:

The emerging ecology of commercial social VR currently includes a diverse set of applications and competing models of what it means to be social in VR. This study maps a slice of this ecology, comparing and contrasting ways different applications frame, support, shape, or constrain social interaction. We deploy a method of design-oriented...More

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