Procedural level generation using multi-layer level representations with MdMCs
CIG, pp. 280-287, 2017.
The use of statistical and machine learning approaches, such as Markov chains, for procedural content generation (PCG) has been growing in recent years in the field of Game AI. However, many of these level generation approaches account for only the structural properties of the levels. We developed multi-layered representations of levels,...更多
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