The present and future of real-time graphics in film

SIGGRAPH Panels(2018)

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摘要
The movie frames we see when watching films today are typically generated using an offline renderer, which could take multiple hours per frame to produce. This time-consuming process makes previewing content difficult, so creators have worked around this issue by utilizing real-time graphics to iterate their content more efficiently. While real-time graphics could be used for previewing, the level of quality had not yet reached the standards needed for a final movie frame. However, over the years, the previews generated by real-time graphics have gotten more refined and have even enabled pre-visualizations using virtual reality. This provides even more context to creative minds. In addition to the ever growing use of real-time graphics, the quality of technology has improved, potentially allowing for the generation of final frames, that can start to look like a movie. This panel will bring together engineers, artists and executives representing various areas of expertise to provide information about how real-time graphics are being used in multiple studios today. They will also describe some of their challenges and how they foresee the future of real-time graphics in film.
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