Evolving Action Abstractionsfor Real-Time Planning in Extensive-Form Games

Julian Mariño
Julian Mariño
Rubens Moraes
Rubens Moraes
Claudio Toledo
Claudio Toledo

THIRTY-THIRD AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE / THIRTY-FIRST INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE / NINTH AAAI SYMPOSIUM ON EDUCATIONAL ADVANCES IN ARTIFICIAL INTELLIGENCE, pp. 2330-2337, 2019.

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EI

Abstract:

A key challenge for planning systems in real-time multi-agent domains is to search in large action spaces to decide an agent's next action. Previous works showed that handcrafted action abstractions allow planning systems to focus their search on a subset of promising actions. In this paper we show that the problem of generating action ab...More

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