Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation
ACM Transactions on Graphics (TOG), pp. 1-12, 2019.
Using joint actuators to drive the skeletal movements is a common practice in character animation, but the resultant torque patterns are often unnatural or infeasible for real humans to achieve. On the other hand, physiologically-based models explicitly simulate muscles and tendons and thus produce more human-like movements and torque pat...More
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