Reflections on the design, implementation, and adoption of a gamified eHealth application in youth mental healthcare.

Entertainment Computing(2019)

引用 15|浏览15
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摘要
•Highlight the therapeutic value of the gamification through framing.•Integrate therapeutic aspects in gamification design to enhance eHealth adoption.•Manage expectations by integrating personalized real world elements in gamification.
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关键词
Gamification,Persuasive game design,User-centred design,Mental healthcare
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