Policy On Unreliable Game Addiction Diagnoses Puts The Cart Before The Horse

PSYCHOLOGY OF POPULAR MEDIA(2020)

引用 9|浏览1
暂无评分
摘要
Internationally, several policies have been designed to prevent pathological or "problematic" gaming issues in youth, commonly referred to simply as "game addiction." Particularly following the release of the World Health Organization's "gaming disorder" diagnosis, policymakers may be inclined to enact further policies on this matter. With new data reflecting lack of success for South Korea's shutdown policy, the efficacy of current policy efforts remains in doubt. Given continued controversies regarding whether pathological gaming or gaming disorder is best conceptualized as a unique disorder rather than symptomatic of other, underlying mental illnesses, little data has emerged to encourage policy interventions. By contrast, policy interventions at this juncture may risk doing considerable harm and wag the dog in the sense of reifying a pathological gaming disorder construct that remains problematic and under contentious debate in the field. We advise caution, ethnographic and qualitative research approaches, open science, etiological comprehension, and more time to fully understand whether pathological gaming is the best target for policy interventions and informing clinicians.
更多
查看译文
关键词
video games, addiction, public policy, pathological gaming
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要