Insights for More Usable VR for People with Amblyopia
The 21st International ACM SIGACCESS Conference on Computers and Accessibility(2019)
摘要
Amblyopia, or "lazy eye" is the world's most common neurological eye disorder. Yet, very little has been done looking into how to make virtual reality (VR) more usable for people with Amblyopia. Furthermore, a trend of using VR for Amblyopia therapy has arisen, making such a study more essential than ever. Our study asks our user base of people with Amblyopia questions through two surveys, verbal feedback, and interviews about their experience with our VR video game Amblyopia therapy. We found patterns encoded in this information, which we use to create preliminary hypotheses for making VR experiences as usable as possible for people with Amblyopia.
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关键词
accessibility, amblyopia, game design, serious video games, therapy, usability, virtual reality
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