Engagement Levers for Therapists and Patients in a Context of Cognitive Rehabilitation of Executive Functions With the Serious Game S’TIM

2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH)(2019)

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摘要
This vision paper focus on a context of cognitive rehabilitation for patients with dysexecutive syndrome, where therapists and patients' engagement is crucial for the therapy' success. Based on theories of multiples scientist fields, a user-centered methodology was developed and a serious game was designed with a multidisciplinary team. Using this device with their therapists put patients at the heart of their rehabilitation and give them a chance to make socio-affective and socio-affective changes, to develop their own mental constructs and to go back to their daily life.
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关键词
Game Based Learning,Game design,Cognitive Rehabilitation,Engagement,Dysexecutive syndrome,UX Design
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