Containerisation as a method for supporting multiple VR visualisation platforms from a single data source.
VRCAI '19: The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry Brisbane QLD Australia November, 2019(2019)
摘要
This paper discusses a proof-of-concept context-aware container server for exposing multiple VR devices to a single data source. The data source was a real-time streamed reconstruction of a combat simulation generated in NetLogo. The devices included a mobile, tablet, PC, data wall, HMD and dataglove interaction. Each device had its specific requirements and user restrictions. Initial testing of this system suggests it is an efficient method for supporting diverse user needs whilst maintaining data integrity and synchronicity. The overall server architecture is discussed as well as future directions for this research.
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关键词
Context-aware, containers, game-engine, combat simulation VR visualisation
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