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Generative Adversarial Network Rooms in Generative Graph Grammar Dungeons for the Legend of Zelda

IEEE Congress on Evolutionary Computation(2020)

Cited 18|Views11
Key words
generative Adversarial network rooms,generative graph grammar dungeons,Legend,Zelda,Generative Adversarial Networks,video games,fixed output size,arbitrary size,dungeon crawling game,GAN approach,individual rooms,graph grammar approach,combining rooms,GAN captures design principles,graph grammar organizes rooms,room data,GAN dungeons,original game,multiple rooms
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