Threshold Task Games: Theory, Platform and Experiments

AAMAS '19: International Conference on Autonomous Agents and Multiagent Systems Auckland New Zealand May, 2020(2020)

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摘要
Threshold task games (TTGs) are a class of cooperative games in which participants form coalitions to complete tasks associated with different rewards and thresholds for success. We provide efficient algorithms for computing approximately optimal coalition structures in TTGs. We also present non-trivial bounds on the cost of stability for this class. We put our theoretical results to practice; we design a web-based framework which allows human players to interact in a collaborative task-based model. Our analysis of human play in two different countries shows that players succeed in general to form optimal coalition structures, and converge to approximately stable payoff divisions.
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