Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

Jonne Arjoranta
Jonne Arjoranta

JMIR SERIOUS GAMES, 2020.

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Abstract:

Background: Digital gaming is one of the most popular forms of entertainment in the world. While prior literature concluded that digital games can enable changes in players' behaviors, there is limited knowledge about different types of behavior changes and the game features driving them. Understanding behavior changes and the game featur...More

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