Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning

CoG, pp. 399-406, 2020.

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Abstract:

Recent procedural content generation via machine learning (PCGML) methods allow learning from existing content to produce similar content automatically. While these approaches are able to generate content for different games (e.g. Super Mario Bros., DOOM, Zelda, and Kid Icarus), it is an open questions how well these approaches can capt...More

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