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Gamification in E-government Platforms and Services: A Literature Review

2020 6th International Conference of the Immersive Learning Research Network (iLRN)(2020)

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Abstract
Nowadays, many democracies are facing, as a growing problem, a breach of communication between citizens and political representatives, resulting in a low citizen participation in political decision-making and during public consultations, leading to a low engagement. Therefore, it is fundamental to generate a constructive relationship between the public administration and the citizens by solving their needs. This document contains a useful literature review of the gamification topic and e-government services, providing a conceptual background and presents a selection and analysis of the different gamification applications found. Three lines of research gaps were identified, with a potential impact on future studies.
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Key words
gamification,e-government,smart cities,maturity models,game elements
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