Exploring Level Blending across Platformers via Paths and Affordances

Anurag Sarkar
Anurag Sarkar
Adam Summerville
Adam Summerville
Gerard Bentley
Gerard Bentley
Joseph Osborn
Joseph Osborn

national conference on artificial intelligence, no. 1 (2020): 280-286

Cited by: 0|Views7

Abstract:

Techniques for procedural content generation via machine learning (PCGML) have been shown to be useful for generating novel game content. While used primarily for producing new content in the style of the game domain used for training, recent works have increasingly started to explore methods for discovering and generating content in nove...More

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