Game-Based Learning in Universities: A Life Learning Experience

semanticscholar(2018)

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摘要
Game-based learning has become a significant entwined trend of research, investments, and development. Computer games are widely utilized mechanism for learning and entertainment in many fields such as in military and aircraft trainings, health care, marketing and education, and it is fascinatingly and relentlessly growing. Nevertheless, many researchers and the media, in particular, have depicted or concentrated on the negative impacts of gaming, where recognizably there are various impacts like violence, depression, and addiction. However, in this research, I argue that there should be a balance prospective, since the benefits of games, on the other hand, are huge because the nature of games have changed and become embedded in all aspects of our lives. A trivial, but tangible, anatomy of gaming research is significantly emerging and insinuating these benefits.
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