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In-class Collaborative Learning Environment for Middle School Children: A Usability Study

Afroza Sultana, Alex Bakogeorge,Tudor Tibu,Litong Zeng,Shafagh Hadinezhad, Luigi Zaccagnini,Xuesong Cang,Dana Gnesdilow,Aneesh P. Tarun,Sadhana Puntambekar, Mike Tissenbaum,Ali Mazalek

22ND ANNUAL ACM INTERACTION DESIGN AND CHILDREN CONFERENCE, IDC 2023: Rediscovering Childhood(2023)

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Abstract
bination of individual and collaborative learning. Prior studies showed that finding a proper balance and providing uninterrupted knowledge transmission between different learning modes can be challenging in such mixed pedagogical approaches. In this paper, we present a multi-device interactive educational platform named SimSnap to teach biology curriculum to middle school children. SimSnap facilitates interactions among touchscreen Chromebooks to perform in-class individual and group activities. We present a usability analysis study with eight middle school children where they learn about the influence of temperature on tomato plant growth. Our study demonstrated that SimSnap facilitates group discussions to complete collaborative tasks. It also creates seamless knowledge propagation between prior to current tasks to learn about more complex concepts from previous simpler activities. Middle school children gave overall high usability ratings and positive feedback on SimSnap. This study also helped to outline some design recommendations for future improvements of SimSnap.
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Key words
Collaborative learning,classroom learning,middle school STEM education,multi-device interaction,middle school children,middle school biology curriculum
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