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GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces

CVPR 2024(2024)

Cited 12|Views59
Key words
Surface Reflectance,3D Gaussian,Normal Approximation,Accurate Normalization,Light Environment,General Objective,Direct Light,Spherical Harmonics,Local Geometry,Implicit Method,3D Scene,Spherical Geometry,Implicit Representation,View Synthesis,View Direction
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