GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces
CVPR 2024(2024)
Key words
Surface Reflectance,3D Gaussian,Normal Approximation,Accurate Normalization,Light Environment,General Objective,Direct Light,Spherical Harmonics,Local Geometry,Implicit Method,3D Scene,Spherical Geometry,Implicit Representation,View Synthesis,View Direction
AI Read Science
Must-Reading Tree
Example

Generate MRT to find the research sequence of this paper
Chat Paper
Summary is being generated by the instructions you defined