Real-time High-resolution View Synthesis of Complex Scenes with Explicit 3D Visibility Reasoning
CoRR(2024)
Abstract
Rendering photo-realistic novel-view images of complex scenes has been a
long-standing challenge in computer graphics. In recent years, great research
progress has been made on enhancing rendering quality and accelerating
rendering speed in the realm of view synthesis. However, when rendering complex
dynamic scenes with sparse views, the rendering quality remains limited due to
occlusion problems. Besides, for rendering high-resolution images on dynamic
scenes, the rendering speed is still far from real-time. In this work, we
propose a generalizable view synthesis method that can render high-resolution
novel-view images of complex static and dynamic scenes in real-time from sparse
views. To address the occlusion problems arising from the sparsity of input
views and the complexity of captured scenes, we introduce an explicit 3D
visibility reasoning approach that can efficiently estimate the visibility of
sampled 3D points to the input views. The proposed visibility reasoning
approach is fully differentiable and can gracefully fit inside the volume
rendering pipeline, allowing us to train our networks with only multi-view
images as supervision while refining geometry and texture simultaneously.
Besides, each module in our pipeline is carefully designed to bypass the
time-consuming MLP querying process and enhance the rendering quality of
high-resolution images, enabling us to render high-resolution novel-view images
in real-time.Experimental results show that our method outperforms previous
view synthesis methods in both rendering quality and speed, particularly when
dealing with complex dynamic scenes with sparse views.
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