WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contacts
arxiv(2024)
Abstract
Humanoid activities involving sequential contacts are crucial for complex
robotic interactions and operations in the real world and are traditionally
solved by model-based motion planning, which is time-consuming and often relies
on simplified dynamics models. Although model-free reinforcement learning (RL)
has become a powerful tool for versatile and robust whole-body humanoid
control, it still requires tedious task-specific tuning and state machine
design and suffers from long-horizon exploration issues in tasks involving
contact sequences. In this work, we propose WoCoCo (Whole-Body Control with
Sequential Contacts), a unified framework to learn whole-body humanoid control
with sequential contacts by naturally decomposing the tasks into separate
contact stages. Such decomposition facilitates simple and general policy
learning pipelines through task-agnostic reward and sim-to-real designs,
requiring only one or two task-related terms to be specified for each task. We
demonstrated that end-to-end RL-based controllers trained with WoCoCo enable
four challenging whole-body humanoid tasks involving diverse contact sequences
in the real world without any motion priors: 1) versatile parkour jumping, 2)
box loco-manipulation, 3) dynamic clap-and-tap dancing, and 4) cliffside
climbing. We further show that WoCoCo is a general framework beyond humanoid by
applying it in 22-DoF dinosaur robot loco-manipulation tasks.
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