
NVIDIA(纳斯达克股票代码:NVDA)是一家人工智能计算公司 。公司创立于1993年,总部位于美国加利福尼亚州圣克拉拉市。美籍华人Jensen Huang(黄仁勋)是创始人兼CEO。 1999年,NVIDIA定义了GPU,这极大地推动了PC游戏市场的发展,重新定义了现代计算机图形技术,并彻底改变了并行计算。 2017年6月,入选《麻省理工科技评论》“2017 年度全球50大最聪明公司”榜单。 2018年2月8日,英伟达公布第四季度以及全年财报。财报显示英伟达2017年全年收入创下历史新高,达到97.1亿美元,同比增长41%,利润增长83%。英伟达全年GAAP每股盈利高达4.82美元,同比增长88%。在2017年的第四季度,英伟达收入达到29.1亿美元,同比增长34%。GPU收入同比增长33%至24.6亿美元。 2018年11月20日至22日,NVIDIA将在苏州召开GTC China 2018大会 。NVIDIA GPU 技术大会 (GTC) 是AI和深度学习领域的大会,也是全球范围的GPU开发者行业聚会。 GTC CHINA历时三日,共将举办70余场专业的技术讲座,与会人数预计将超过8000人。NVIDIA创始人兼首席执行官黄仁勋带来主题演讲。
This chapter introduces the on-chip memory architecture of GPUs, the concept of memory-bound applications, and techniques for improving the performance of memory-bound applications. The chapter uses matrix multiplication to illustrate opportunities for reducing the number of global memory accesses. It then introduces the tiling technique by which barrier synchronization is used to coordinate the timing of executing threads for improved locality and reduced global memory accesses. However, the tiling techniques involve additional complexities in boundary checks. The chapter uses matrix multiplication to illustrate the additional boundary checks that are needed for a tiled kernel to be applicable to arbitrary matrix sizes. The chapter concludes with an overview of how usage of shared memory and registers can affect the number of thread blocks that can be accommodated in each streaming multiprocessor.
This chapter introduces key concepts in the compute architectures of modern GPUs that are important to CUDA C programmers. It first gives an overview of the GPU execution resources, such as streaming multiprocessors (SMs). It then discusses how the blocks are assigned to SMs and divided into warps for scheduling purposes. It then gives more details about single-instruction, multiple-data execution hardware, warp scheduling, latency tolerance, control divergence, and effects of resource limitations. The chapter concludes with an introduction to the concept of resource queries.
Diabetic retinopathy (DR) is one of the leading causes of vision loss worldwide, making early and accurate DR grading critical for timely intervention. Recent clinical practices leverage multi-view fundus images for DR detection with a wide coverage of the field of view (FOV), motivating deep learning methods to explore the potential of multi-view learning for DR grading. However, existing methods often overlook the inter-view correlations when fusing multi-view fundus images, failing to fully exploit the inherent consistency across views originating from the same patient. In this work, we present MVGFDR, an end-to-end Multi-View Graph Fusion framework for DR grading. Different from existing methods that directly fuse visual features from multiple views, MVGFDR is equipped with a novel Multi-View Graph Fusion (MVGF) module to explicitly disentangle the shared and view-specific visual features. Specifically, MVGF comprises three key components: ① Multi-view Graph Initialization, which constructs visual graphs via residual-guided connections and employs Discrete Cosine Transform (DCT) coefficients as frequency-domain anchors; ② Multi-view Graph Fusion, which integrates selective nodes across multi-view graphs based on frequency-domain relevance to capture complementary view-specific information; and ③ Masked Cross-view Reconstruction, which leverages masked reconstruction of shared information across views to facilitate view-invariant representation learning. Extensive experimental results on MFIDDR, by far the largest multi-view fundus image dataset, demonstrate that the proposed approach achieves state-of-the-art overall performance for diabetic retinopathy grading. Code is available at https://github.com/HaoranLi525/MVGFDR.
State-of-the-art Vision-Language-Action (VLA) models excel at semantic generalization but struggle to generalize to unseen physical motions in novel environments. We introduce DreamZero, a World Action Model (WAM) built upon a pretrained video diffusion backbone. Unlike VLAs, WAMs learn physical dynamics by predicting future world states and actions, using video as a dense representation of how the world evolves. By jointly modeling video and action, DreamZero learns diverse skills effectively from heterogeneous robot data without relying on repetitive demonstrations. This results in over 2x improvement in generalization to new tasks and environments compared to state-of-the-art VLAs in real robot experiments. Crucially, through model and system optimizations, we enable a 14B autoregressive video diffusion model to perform real-time closed-loop control at 7Hz. Finally, we demonstrate two forms of cross-embodiment transfer: video-only demonstrations from other robots or humans yield a relative improvement of over 42
Diffusion-based large language models (Diffusion LLMs) have shown promise for non-autoregressive text generation. However, the practical inference speed of open-sourced Diffusion LLMs often lags behind autoregressive models due to the lack of Key-Value (KV) Cache and quality degradation when decoding multiple tokens simultaneously. To bridge this gap, we introduce Fast-dLLM, a method that incorporates a novel block-wise approximate KV Cache mechanism tailored for bidirectional diffusion models, enabling cache reuse with negligible performance drop. Additionally, we identify the root cause of generation quality degradation in parallel decoding as the disruption of token dependencies under the conditional independence assumption. To address this, Fast-dLLM also proposes a confidence-aware parallel decoding strategy that selectively decodes tokens exceeding a confidence threshold, mitigating dependency violations and maintaining generation quality. Experimental results on LLaDA and Dream models across multiple LLM benchmarks demonstrate up to 27.6× throughput improvement with minimal accuracy loss, closing the performance gap with autoregressive models and paving the way for practical deployment of Diffusion LLMs.