• 学术搜索
  • 科研智能体
    • Research Labs
    • AI 阅读
    • AI 文库
    • 深度研究
    • 学者亮点
  • 学术资源
    • AI2000
    • 期刊/会议
    • 学者库
    • 学术API
    • 溯源树
    • 数据集
  • 知识沉淀
    • 学术空间
订阅小程序
旧版功能
aminer vip
开通会员低至0.73元/天
一次搞定AI科研
立即登录
  • English
  • 联系方式
    英伟达

    英伟达

    Nvidia Inc.
    企业EST. 1993
    6,840论文总数
    55.1万引用总数

    NVIDIA(纳斯达克股票代码:NVDA)是一家人工智能计算公司 。公司创立于1993年,总部位于美国加利福尼亚州圣克拉拉市。美籍华人Jensen Huang(黄仁勋)是创始人兼CEO。 1999年,NVIDIA定义了GPU,这极大地推动了PC游戏市场的发展,重新定义了现代计算机图形技术,并彻底改变了并行计算。 2017年6月,入选《麻省理工科技评论》“2017 年度全球50大最聪明公司”榜单。 2018年2月8日,英伟达公布第四季度以及全年财报。财报显示英伟达2017年全年收入创下历史新高,达到97.1亿美元,同比增长41%,利润增长83%。英伟达全年GAAP每股盈利高达4.82美元,同比增长88%。在2017年的第四季度,英伟达收入达到29.1亿美元,同比增长34%。GPU收入同比增长33%至24.6亿美元。 2018年11月20日至22日,NVIDIA将在苏州召开GTC China 2018大会 。NVIDIA GPU 技术大会 (GTC) 是AI和深度学习领域的大会,也是全球范围的GPU开发者行业聚会。 GTC CHINA历时三日,共将举办70余场专业的技术讲座,与会人数预计将超过8000人。NVIDIA创始人兼首席执行官黄仁勋带来主题演讲。

    论文量&引用量时间轴

    机构学者

    排序
    Jan Kautz
    Jan Kautz
    NVIDIA
    论文:196引用:0H-index:0
    Anima Anandkumar
    Anima Anandkumar
    Anima AI + Science Lab, California Institute of Technology;Division of Engineering and Applied Science, California Institute of Technology;Department of Computing and Mathematical Sciences, California Institute of Technology
    论文:168引用:0H-index:0
    Dieter Fox
    Dieter Fox
    Paul G. Allen School of Computer Science & Engineering, University of Washington;Allen Institute for AI
    论文:159引用:0H-index:0
    Bryan Catanzaro
    Bryan Catanzaro
    NVIDIA
    论文:151引用:0H-index:0
    Sanja Fidler
    Sanja Fidler
    University of Toronto
    论文:135引用:0H-index:0
    Marco Pavone
    Marco Pavone
    Autonomous Systems Laboratory, Department of Aeronautics and Astronautics, Stanford University;NVIDIA
    论文:113引用:0H-index:0
    Boris Ginsburg
    Boris Ginsburg
    NVIDIA
    论文:108引用:0H-index:0
    Mark Ren
    Mark Ren
    Agentrys
    论文:101引用:0H-index:0
    Daguang Xu
    Daguang Xu
    论文:99引用:0H-index:0

    论文(6859)

    年份
    起
    –
    止
    排序
    1Memory Architecture and Data Locality
    Wen-mei W. Hwu,David B. Kirk,Izzat El Hajj

    This chapter introduces the on-chip memory architecture of GPUs, the concept of memory-bound applications, and techniques for improving the performance of memory-bound applications. The chapter uses matrix multiplication to illustrate opportunities for reducing the number of global memory accesses. It then introduces the tiling technique by which barrier synchronization is used to coordinate the timing of executing threads for improved locality and reduced global memory accesses. However, the tiling techniques involve additional complexities in boundary checks. The chapter uses matrix multiplication to illustrate the additional boundary checks that are needed for a tiled kernel to be applicable to arbitrary matrix sizes. The chapter concludes with an overview of how usage of shared memory and registers can affect the number of thread blocks that can be accommodated in each streaming multiprocessor.

    2027Programming Massively Parallel Processors(2027)引用:1
    引用
    AI阅读
    加入学术空间
    2Compute Architecture and Scheduling
    Wen-mei W. Hwu,David B. Kirk,Izzat El Hajj

    This chapter introduces key concepts in the compute architectures of modern GPUs that are important to CUDA C programmers. It first gives an overview of the GPU execution resources, such as streaming multiprocessors (SMs). It then discusses how the blocks are assigned to SMs and divided into warps for scheduling purposes. It then gives more details about single-instruction, multiple-data execution hardware, warp scheduling, latency tolerance, control divergence, and effects of resource limitations. The chapter concludes with an introduction to the concept of resource queries.

    2027Programming Massively Parallel Processors(2027)
    引用
    AI阅读
    加入学术空间
    3World Action Models Are Zero-shot Policies
    Seonghyeon Ye,Yunhao Ge, Kaiyuan Zheng,Shenyuan Gao,Sihyun Yu, George Kurian, Suneel Indupuru, You Liang Tan, Chuning Zhu, Jiannan Xiang, Ayaan Malik, Kyungmin Lee,

    State-of-the-art Vision-Language-Action (VLA) models excel at semantic generalization but struggle to generalize to unseen physical motions in novel environments. We introduce DreamZero, a World Action Model (WAM) built upon a pretrained video diffusion backbone. Unlike VLAs, WAMs learn physical dynamics by predicting future world states and actions, using video as a dense representation of how the world evolves. By jointly modeling video and action, DreamZero learns diverse skills effectively from heterogeneous robot data without relying on repetitive demonstrations. This results in over 2x improvement in generalization to new tasks and environments compared to state-of-the-art VLAs in real robot experiments. Crucially, through model and system optimizations, we enable a 14B autoregressive video diffusion model to perform real-time closed-loop control at 7Hz. Finally, we demonstrate two forms of cross-embodiment transfer: video-only demonstrations from other robots or humans yield a relative improvement of over 42

    2026CoRR(2026)引用:434
    引用
    AI阅读
    加入学术空间
    4Fast-dLLM: Training-free Acceleration of Diffusion LLM by Enabling KV Cache and Parallel Decoding
    Chengyue Wu, Hao Zhang,Shuchen Xue,Zhijian Liu,Shizhe Diao,Ligeng Zhu,Ping Luo,Song Han,Enze Xie

    Diffusion-based large language models (Diffusion LLMs) have shown promise for non-autoregressive text generation. However, the practical inference speed of open-sourced Diffusion LLMs often lags behind autoregressive models due to the lack of Key-Value (KV) Cache and quality degradation when decoding multiple tokens simultaneously. To bridge this gap, we introduce Fast-dLLM, a method that incorporates a novel block-wise approximate KV Cache mechanism tailored for bidirectional diffusion models, enabling cache reuse with negligible performance drop. Additionally, we identify the root cause of generation quality degradation in parallel decoding as the disruption of token dependencies under the conditional independence assumption. To address this, Fast-dLLM also proposes a confidence-aware parallel decoding strategy that selectively decodes tokens exceeding a confidence threshold, mitigating dependency violations and maintaining generation quality. Experimental results on LLaDA and Dream models across multiple LLM benchmarks demonstrate up to 27.6× throughput improvement with minimal accuracy loss, closing the performance gap with autoregressive models and paving the way for practical deployment of Diffusion LLMs.

    ICLR 2026引用:376
    引用
    AI阅读
    加入学术空间
    5Cosmos Policy: Fine-Tuning Video Models for Visuomotor Control and Planning
    Moo Jin Kim, Yihuai Gao,Tsung-Yi Lin,Yen-Chen Lin,Yunhao Ge, Grace Lam,Percy Liang,Shuran Song,Ming-Yu Liu,Chelsea Finn,Jinwei Gu

    Recent video generation models demonstrate remarkable ability to capture complex physical interactions and scene evolution over time. To leverage their spatiotemporal priors, robotics works have adapted video models for policy learning but introduce complexity by requiring multiple stages of post-training and new architectural components for action generation. In this work, we introduce Cosmos Policy, a simple approach for adapting a large pretrained video model (Cosmos-Predict2) into an effective robot policy through a single stage of post-training on the robot demonstration data collected on the target platform, with no architectural modifications. Cosmos Policy learns to directly generate robot actions encoded as latent frames within the video model's latent diffusion process, harnessing the model's pretrained priors and core learning algorithm to capture complex action distributions. Additionally, Cosmos Policy generates future state images and values (expected cumulative rewards), which are similarly encoded as latent frames, enabling test-time planning of action trajectories with higher likelihood of success. In our evaluations, Cosmos Policy achieves state-of-the-art performance on the LIBERO and RoboCasa simulation benchmarks (98.5\% and 67.1\% average success rates, respectively) and the highest average score in challenging real-world bimanual manipulation tasks, outperforming strong diffusion policies trained from scratch, video model-based policies, and state-of-the-art vision-language-action models fine-tuned on the same robot demonstrations. Furthermore, given policy rollout data, Cosmos Policy can learn from experience to refine its world model and value function and leverage model-based planning to achieve even higher success rates in challenging tasks. We release code, models, and training data at https://research.nvidia.com/labs/dir/cosmos-policy/.

    ICLR 2026引用:273
    引用
    AI阅读
    加入学术空间
    立即登录,查看全部 6859 篇论文

    合作机构(100)

    斯坦福大学合作论文 350
    伊利诺伊大学香槟分校合作论文 252
    麻省理工学院合作论文 238
    卡内基梅隆大学合作论文 228
    Georgia Institute of Technology,University System of Georgia合作论文 206
    多伦多大学合作论文 186
    华盛顿大学合作论文 173
    加利福尼亚大学伯克利分校合作论文 149
    加州理工学院合作论文 144
    谷歌合作论文 127

    机构统计